![]() Mixing an early skeleton with some Ratwolves and a Vampire is a recipe for a loop-3 game over. PLACEMENT TIPS: Graveyards are best isolated, early on. so you'll probably have an easy time if you can kill the Skeleton. Strike a good balance and strive to allow zero attacks. Beat them down before they get a chance to retaliate. They attack slowly, spawn slowly, and will probably end your run in failure if you get crazy.įIGHTER COUNTER: Attackspeed, Defense, and Damage are critical to Skeletons. STRENGTHS: Skeletons are strong enough to act as cleanup - while on the brittle side, their damage is overwhelmingly high. Skeleton: 12 HP, *26.6 DMG* per lap, 0.3 Attackspeed. In a pinch, drop a Grove infront of your guy to cheese one resource at the cost of sub optimal placement. PLACEMENT TIPS: If you space your groves 2 tiles apart, you'll reduce the overall concentration of Ratwolves - as well as maximize potential spawns over time later on. Ratwolves have a different attackspeed than most fighters, so you might be able to attack very rapidly due to how counterattack works - when enemies attack simultaneously, you only can counter one foe. They are not too harmful, but they will roam into areas with other monsters and absorb attacks, letting more dangerous monsters stay alive longer.įIGHTER COUNTER: Yes. STRENGTHS: Ratwolves are a fair mix of durable and evasive. Slimes are not dangerous and you should not base a strategy around fighting them. HP regeneration in all its forms will relieve the small amount of danger from slimes, and even turn encounters into chances to heal. Dealing with slimes means largely wasting your time.įIGHTER COUNTER: Slime damage is very low. STRENGTHS: Slimes only drop junk items - low level, no bonuses and very few rare/magic items. That can get deadly if you don't keep an eye on it.Ĭorrectly assessing which stats are best for your monster can help you pick out just the right gear. (shard says - ) TIP 13: TRY USING OBLIVION ON A VILLAGE THAT ALREADY SPAWNED ITS FARMS, YOU'LL GET TO KEEP THE FARMS. TIP 12: GOBLINS THAT SET UP NEXT TO SWAMPS WILL SPAWN GOBLIN ARCHERS. This is an interesting little thing you can do. (StarRunner says - ) TIP 11: PLAY A VAMPIRE MANSION NEXT TO A VILLAGE TO GET A DESTROYED VILLAGE. ![]() ![]() TIP 10: FULLY SURROUND TREASURIES TO RECEIVE SOME RARE ITEMS FOR YOUR CURRENT LEVEL.Īvoid finishing Treasuries until you think your equipment needs an upgrade. Spiders spawn really aggressively, and spawning them over a large area can pad out your combat. TIP 9: LATEGAME, SPACE OUT COCOONS ON INSIDE TURNS (5 to 7) TO MAXIMIZE SPIDER SPAWNS. TIP 8: SET VAMPIRE MANSION ADJACENTS INSIDE CORNERS AND SWITCHBACKS (U-TURN) TO MAXIMIZE FOES. TIP 7: SET THE BATTLEGROUND ADJACENTS NEAR EACH OTHER TO CHANGE THE OVERLAPPING ROAD TILES.īlood clots will appear and can provide extra foes. Harpies can be a good source of treasure, if you can manage your HP effectively. Try to make your 3x3 with small rocks, then surround it with big mountains to maximize gained HP. TIP 6: PLAYING A 3x3 OF ROCK WILL CREATE A BIG MOUNTAIN - AND HARPIES. It gives you the Change resource, and it also bumps up their daily regeneration effect. TIP 5: PLAY YOUR MEADOWS NEXT TO OTHER NON-MEADOW SPACES. Make sure you can handle them, or can regenerate your HP, before you play loads of mountain tiles. until you can recover it, it could be a liability. Playing Mountain cards will bulk up your maximum HP. SAVE YOUR ROCK CARDS UNTIL YOU HAVE DECENT REGENERATION, OR A PLAN. TIP 4: EVERY 10 ROCK TILES, GOBLINS APPEAR. A 4-skeleton Graveyard can be a major issue, especially past day 5. As your road crowds with enemies and your travels slow, days will pass. They are dangerous foes, and the more enemies you are taking on, the more likely they will become a problem. TIP 3: DO NOT PLAY GRAVEYARDS CARELESSLY. You don't need to play Landscape (far from road) all that quickly, and there might not be as much benefit as you think. And Meadows can be played carefully for bonuses. ![]() Treasuries can make holding a handful of landscape cards fruitful. TIP 2: DON'T BE IN SUCH A HURRY TO PLAY LANDSCAPES. If you are planning to return to camp, dump all the landscape cards you have that are worth resources. If you stop before reaching your camp and think carefully, you can preserve precious resources and effort. You always want to go to planning mode and take stock of how you're doing - if you are in trouble and need to bail out, or do some other sneaky things to take control of the map. Monsters will level up and that makes them substantially more dangerous. When you finish a loop, it all gets harder. Here's some off-the-cuff basic advice, pieced together by an evil genius!
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